Flutes

Flutes is a seasoned DM and improvisational performer. He brings fresh perspectives on game mechanics, group dynamics, and roleplaying insights for all TTRPG enthusiasts.

Lingering Injuries: How to Make D&D 5e Wounds Matter

Instead of settling for the boring options of dead or not dead, use grievous injuries to up the stakes. You can create value for high-level healing and resurrection spells while keeping players worried about losing their heads when lingering injuries are possible!

How to Develop Eloquence: D&D 5e Roleplaying Tips

Eloquence is a gift to some but a process for many. In this article, I share my methods and resources for developing words, dialogue, and more for D&D games. You can learn to employ language like Matt Mercer if you learn how to develop the skill.

Monster Creation and Modification: D&D 5e Challenge Ratings

Dungeons and Dragons Fifth Edition has a wide variety of dangerous monsters for a party of adventurers to encounter anywhere their journey takes them. Most DMs rely on the Challenge Rating system of comparing one monster against a party of four adventurers. I’m going to discuss the Challenge Rating system, where it falls short, and how it can be useful for DMs.

Masochist Fire Dancer: D&D 5e Bizarre Builds

I realized a bizarre combo can be achieved by immolating oneself with Alchemist’s Fire then using Absorb Elements to resist the damage and empower melee attacks with fire. I’ve identified several class concepts that could feasibly pull off this strange self-immolation tactic, so check out my findings!

Why ‘Spell Mastery’ Is Incredibly Useful: D&D 5e Wizard Guide

This is your ultimate guide to Spell Mastery. One of the coolest, unappreciated class features of any class in D&D 5e is the Wizard’s Spell Mastery at level eighteen. Spell Mastery essentially transforms one first-level spell and one second-level spell into bonafide cantrips because they can be cast without expending spell slots.

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