Flanking Should Be More Fun in D&D 5e Combat
Are flanking rules fun? Are they well-designed? I’ve attempted to use them in several campaigns, but they never seem to stick. Players stop caring and the DM stops caring as flanking falls into a distant memory. I’ve dissected flanking rules to see what needs to change to make flanking fun. Review my ideas to see if you like them enough to try them in your own games.