How To Run Survival Games in 5e: A Year-Long Campaign Retrospective
The survival rules in D&D kinda suck. But don’t worry, I’ve learned a lot from my survival campaign, and I’m here to distill those lessons into an article to fix survival in D&D.
The survival rules in D&D kinda suck. But don’t worry, I’ve learned a lot from my survival campaign, and I’m here to distill those lessons into an article to fix survival in D&D.
This article will be focusing on the broad order and organization of the cosmos and some important fundamental forces that every D&D world needs.
From the description of the cosmos, it may sound like the planar structure is relatively set in stone in 5th edition. However, looking at previous editions, I would say this conception would be a mistake. The order and structure of the planes can be fluid and evolving, and high level characters can absolutely have an effect on it.
Breaking with previous editions, 5e chooses to keep the Outer Planes incredibly vague. However, the shape and experience of each Outer Plane is highly dependent on the deities or powers that control them. This article explores these differences.
Welcome to the second half of our exploration of the Inner Planes, where we will be covering the other half of the planes, as well as the para-elemental planes and other representations of the elemental planes.
This article will focus on half of the planes, Fire and Earth. The other two will be covered in a separate article, because there is a lot of lore to go through.
Realms steeped in life and death, shrouded in myth and mysticism, the Mirror Planes are a strange reflection of the mortal world. This article aims to fill lore gaps by pulling inspiration from previous editions, from real-life mythology, and from outside media.
D&D Cosmology can be daunting to unravel. Let’s explore several core models to help DMs and players navigate cosmology in their D&D games.