Resources for Dungeon Masters

Articles that review and recommend best practices for running a tabletop RPG game like Dungeons and Dragons.

Lingering Injuries: How to Make D&D 5e Wounds Matter

Instead of settling for the boring options of dead or not dead, use grievous injuries to up the stakes. You can create value for high-level healing and resurrection spells while keeping players worried about losing their heads when lingering injuries are possible!

How to Develop Eloquence: D&D 5e Roleplaying Tips

Eloquence is a gift to some but a process for many. In this article, I share my methods and resources for developing words, dialogue, and more for D&D games. You can learn to employ language like Matt Mercer if you learn how to develop the skill.

Monster Creation and Modification: D&D 5e Challenge Ratings

Dungeons and Dragons Fifth Edition has a wide variety of dangerous monsters for a party of adventurers to encounter anywhere their journey takes them. Most DMs rely on the Challenge Rating system of comparing one monster against a party of four adventurers. I’m going to discuss the Challenge Rating system, where it falls short, and how it can be useful for DMs.

Warlock Patrons: D&D Lore and Pact Motivations

The purpose of this article is to help players find a Warlock patron with the lore, goals, and abilities that fit into their character build and background, as well as to help players flesh out roleplaying and world-building aspects of their adventurer to share with their Dungeon Master.

Tome of Bonescrag Episode 3: The End of Bonescrag

“Life and death are the twin faces of eternal existence. To surrender to either one is to resign oneself to obscurity. True power lies in the twilight zone between life and death”

Tome of Bonescrag Episode 2: The Hallow Queen

A feast is thrown in the adventurers’ honor. Merriment and music fill the tavern as various townsfolk join the festivities. A few Nomads share in the revelry with their own instruments and dancing. As the drinks empty and the conviviality fades, the door of the inn flies open. Blustering whirls of snow immediately chill the room. The storm has begun.

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