How to Customize D&D Campaigns to Your Players
Every player brings their own set of expectations to the table. The more the game meets these expectations, the more fun each player will have.
Articles that review and recommend best practices for running a tabletop RPG game like Dungeons and Dragons.
Every player brings their own set of expectations to the table. The more the game meets these expectations, the more fun each player will have.
Ross Leiser explains top-down, bottom-up, and other approaches to designing homebrew classes for D&D 5e and TTRPGs.
While the mechanics of grappling are fairly straightforward, a player or a dungeon master can gain many strategic ideas from exploring this action.
I’ll admit, I’ve written somewhat about this topic before, but only because it weighs heavily on my mind when I run a game. As a player who doesn’t particularly enjoy combat, I’ve narrowed down what issues I have with combat and a simple formula to spice up fights in gameplay. These steps take little effort to incorporate and have been tested in my own games.
Everything to know about making money homebrewing content for D&D!
The tarokka deck reading is an iconic aspect of Curse of Strahd that identifies the locations and identities of important treasures and people for your players to interact with. This article focuses on Strahd’s Enemy, or the Destined Ally as many call it. I’ve ranked each of the potential allies and summarized them in order to create an ultimate DM resource on the topic. Former players of the campaign will also enjoy the topic!
This article will be focusing on the broad order and organization of the cosmos and some important fundamental forces that every D&D world needs.
Traps, secret doors, and skulking assassins are aspects of D&D that test a character’s ability to keenly perceive their surroundings. D&D 5e’s core rules depend on the Perception skill, and more specifically the Passive Perception skill, and this resource possesses everything you need to understand it.