It’s OK to Make Powerful Characters: D&D 5e Advice

Internet chatter is taking a weird direction regarding D&D character creation. Some are interpreting powerful characters to be an inherently bad part of the game. I am expounding upon this concept to find what is true or false about it.

Rogue Assassin Homebrew Fix: D&D 5e Revision

Read my fixed version of the Assassin Rogue. I added more to the class to allow for high initiative rolls and mechanical advantages when using poisons and other tools. I reworked several abilities from higher levels. Check it out and tell me what you think of the Assassin 2.0!

Movement Speed and Key Combat Tactics of D&D 5e

Movement speed is a valuable resource in many ways. D&D 5e players often squander their movement as they focus on their attacks and spells, forgetting about positioning or not understanding it. I’ve exhausted all of my general ideas about how movement affects combat. Controlling it and using it wisely will win you the day! Read my tactical guide for battlefield movement.

Playing D&D 5e on Safe Mode: How to Run a Low-Stakes Game

We just wrote about D&D Hard Mode, and now, in this article, I’m going to propose ideas for playing Dungeons and Dragons on Safe Mode, which suggests a lot less killing, significantly safer encounters, and yet still packed with intrigue and escapism.

dnd 5e hard mode increased stakes

Playing D&D 5e on Hard Mode: High-Stakes Gameplay

There are several ideas in D&D 5e books to help steer in this gritty direction; I’ll summarize the ones that I know of. I’ll also provide homebrew ideas for how to play D&D 5e on epic difficulty.

Lingering Injuries: How to Make D&D 5e Wounds Matter

Instead of settling for the boring options of dead or not dead, use grievous injuries to up the stakes. You can create value for high-level healing and resurrection spells while keeping players worried about losing their heads when lingering injuries are possible!

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