How Does ‘Surprise’ Work? D&D 5e Rules Explained

I condensed the rules for ‘surprise’ in D&D 5e into one article. You can reference the rules in one place! I also explain how ‘surprise’ works, so new and old players can understand how to properly ambush monsters.

It’s OK to Make Powerful Characters: D&D 5e Advice

Internet chatter is taking a weird direction regarding D&D character creation. Some are interpreting powerful characters to be an inherently bad part of the game. I am expounding upon this concept to find what is true or false about it.

Rogue Assassin Homebrew Fix: D&D 5e Revision

Read my fixed version of the Assassin Rogue. I added more to the class to allow for high initiative rolls and mechanical advantages when using poisons and other tools. I reworked several abilities from higher levels. Check it out and tell me what you think of the Assassin 2.0!

Movement Speed and Key Combat Tactics of D&D 5e

Movement speed is a valuable resource in many ways. D&D 5e players often squander their movement as they focus on their attacks and spells, forgetting about positioning or not understanding it. I’ve exhausted all of my general ideas about how movement affects combat. Controlling it and using it wisely will win you the day! Read my tactical guide for battlefield movement.

Playing D&D 5e on Safe Mode: How to Run a Low-Stakes Game

We just wrote about D&D Hard Mode, and now, in this article, I’m going to propose ideas for playing Dungeons and Dragons on Safe Mode, which suggests a lot less killing, significantly safer encounters, and yet still packed with intrigue and escapism.

dnd 5e hard mode increased stakes

Playing D&D 5e on Hard Mode: High-Stakes Gameplay

There are several ideas in D&D 5e books to help steer in this gritty direction; I’ll summarize the ones that I know of. I’ll also provide homebrew ideas for how to play D&D 5e on epic difficulty.

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