Heeding a Paladin’s Oath of Conquest: D&D 5e Character Concept

When Xanathar’s Guide to Everything unveiled the new Paladin Oath of Conquest, I immediately noticed the concept was unique to D&D. No other class utilizes the Frightened condition like this subclass. For this reason, I reckon it’s worth writing about.

How to Shut Down an Archmage: D&D 5e Combat Tactics

Archmages are common “boss monsters” in D&D. Dungeon Masters enjoy deploying powerful spellcasters to challenge their adventurers. Adventurers would do well to go into these types of fights prepared rather than without intel (winging it). Here are my tips for overcoming dangerous spellcasters, particularly archmages.

dice dispel magic

How to Dispel Magic: D&D 5e Spell Analysis

While Dispel Magic is one of the most commonly used spells due to its ubiquitous benefits, I realized this week that I had been misinterpreting what the spell does. Let’s clear up those misconceptions.

Take Cover!: How to Take Cover in D&D 5e

Taking cover is an effective way to fortify your characters from enemy endeavors. Experienced players should recognize opportunities to seize advantageous battlefield positions that provide cover from ranged attacks.

Multiclass Builds for Seafaring Adventures: D&D 5e

A proper aquatic theme establishes a defining tone, which affects player choices, especially character builds. Though there are a myriad of magnificent maritime archetypes already available canonically, I’ve compiled a few multiclass builds that I believe would abet excitement in this theme.


How to Plot Epic, Memorable Boss Fights: D&D 5e

The boss fight is a quintessential RPG experience. Adventurers’ adrenaline pumps are in hyperdrive as they approach an expected boss fight. Let’s talk about boss fights to make sure your players are hooked every time.

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